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Health technology

84% of the people in Utrecht from the residents panel use health technology
A large majority of people in Utrecht from the residents panel make use of new technologies to support or improve their health. 64% of the panel members visit websites with health information at least a few times a year. 45% of the panel members have digital contact with a care provider or social care worker at least once a year to make an appointment. 11% of people in Utrecht from the residents panel makes daily use of wearables and 8% use apps to monitor their health.

64% of Utrecht residents from the residents panel use websites with health information at least once a year.

Health technology supports health or helps to improve it
There are all kinds of ways of using new technologies to support or improve health. There are technologies aimed at medical support or support in day-to-day life at home. Others help to improve lifestyle.

For example, medical support involves digital contact with a healthcare provider or digital information on websites. People can also use medical measuring equipment that can be used at home, such as for measuring blood pressure or blood sugar levels. Support for day-to-day functioning at home exists in the form of home automation. Examples include sensors, an alarm button or environment control as well as remote controls for lighting and curtains.

When it comes to lifestyle, there are plenty of apps and games for smartphones or tablets that encourage exercise. There are also apps for sleep or relaxation. Wearables are measuring equipment that you carry with you by wearing them, such as step counters or smart watches.

Apps, games and wearables are mainly used to exercise more
81% of people in Utrecht from the residents panel who use apps, games and wearables, do so to exercise more. Almost half of them use them for information about health, lifestyle or illnesses. A small group of the panel members use apps, games and wearables to relax, cope with stress, to stimulate healthy nutrition or help with sleep. Some panel members use apps and wearables for support with specific diseases or to take medication on time.

What do panel members like about using apps, games and wearables?

The main advantage about using apps, games and wearables according to panel members is that they can monitor their own behavior.
 
People in Utrecht from the residents panel are satisfied with the use of health technology
More than 80% of the users of medical equipment, home automation and wearables are (reasonably) pleased with their use. About three-quarters of people in Utrecht from the residents panel are satisfied with digital contact with care providers or social care workers, but approximately 5% are not satisfied. Satisfaction with apps (66%) and websites with health information (68%) is the lowest. People who make (almost) no use of health technology say that the reason for this is that they do not need it or do not see the use of it. A small group of people are concerned about privacy.

Panel members who are less healthy are more likely to use health technology
People in Utrecht from the residents panel with poorer self-perceived health use health information websites more often than panel members with good self-perceived health. They are also more likely to use medical measuring equipment, home automation and are more likely to have digital contact with care providers or social care workers. Apps, wearables and games are used roughly the same amount.



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